Mobbing Pattern Language


Successful mobs don’t all behave the same way. Sometimes a mob could be more successful but don’t see what they might change.

As a pattern language, you should not try to apply all of these patterns at once. Each one has a context in which it is applicable, and a context in which it becomes an anti-pattern.

You should also check out the Mob Programming Role Playing Game:

What makes a good pattern?

These aren’t hard rules, but the better patterns are likely to meet all three.

Make it better

What in here is unclear? What looks wrong? What is missing?

Is GitHub the right place for this? Where would you like it to live?