Mobbing Pattern Language

Mobbing-Pattern-Language

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Successful mobs don’t all behave the same way. Sometimes a mob could be more successful but don’t see what they might change.

As a pattern language, you should not try to apply all of these patterns at once. Each one has a context in which it is applicable, and a context in which it becomes an anti-pattern.

You should also check out the Mob Programming Role Playing Game: https://github.com/willemlarsen/mobprogrammingrpg

What makes a good pattern?

These aren’t hard rules, but the better patterns are likely to meet all three.

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What in here is unclear? What looks wrong? What is missing?

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License

CC BY-NC-SA